The Scrying Chain

Welcome to ye Scrying Chain, Luthien's finest bar and inn. Travelers from SouthPort to Cutter's Camp make the Scrying Chain their first stop for good foods and refreshing drink in Luthien. Be sure to stop by every Tuesday when the best players from Luthien gather to... shell peanuts... in a high... energy... contest.... yeah.

Shelling Nuts.

Tuesday, December 08, 2009

Ogeny's Impressions

Wow, that knock on the head really shook my world. Stupid Rakshasa...


So, there I was, forced to dig a pit in a dungeon by a bunch of lousy undead. The others were just your average citizens but they were too weak to stage an uprising. Besides, it seemed that we were burying ourselves in with the Undead :(. After three days of nearly non-stop labor, something strange happened. A bunch of crazy adventurers barrelled into the room and started killing our captors. Too bad they didn't know about that big bone explosion thing some of the undead could do. Out of the twenty prisoners, only an old woman, a girl, and myself were left alive after those blasts. Lousy adventurers never seem to worry about civilians. Anyway, as their leader was flinging lightning around, I made my way over a chest by the re-corpsed overseer. I suited up as they were cleaning up some of the lesser undead. I introduced myself as Ogeny as I dressed and called over the other survivors to see if they could recover any of their belongings.

After some brief introductions it was revealed that some Rakshasa were responsible for my abduction and they were somehow tied to a quest these odd people were on. So, seeing as these people were my way out of this dungeon, I thought it prudent to tag along with them. We left the young girl to care for the old woman while we delved deeper into the ruins to take care of the Rakshasa scum.

We jumped two as we were investigating a hall and quickly dispatched them. Then the Kappa proceeded to blunder right into the antechamber of the head Rakshasa. A rather interesting battle ensued. The bard and the rogue kept trying to tell me to stay out of the antechamber but I didn't listen. There were enemies to whet my blade with, no way was I going to stand back and let them collect their wits to destroy us. Several fell but rose again from the mighty power the Cleric. As I was about to strike the killing blow on the Rakshasa lord, the bard called out for mercy. Sadly, grudges do not care for mercy that much, so I slew the vile lord.

After that, I cut off the hands of the Rakshasa lord as a final emphasis to sate my honor. To my surprise, the Bard and the Cleric came rushing in to bring the filthy Rakshasa back to life! I guess there is something to say about information for their quest but still...yeesh.

As they were questioning the Rakshasa lord, it came to light that the Bard was truly the leader of the party, even though the Kobold Sorceror was flashier during the battles. I also learned that there is a Lich in league with one of the other child empires and that they are using artifacts looted from ruins to create more of their flying fortresses.

Being that a lich is involved and the destruction of priceless relics, some of which might shine more light on my own past, I just had to stick with these....interesting folks. Sadly, I may soon regret my decision as to their treatment of the Rakshasa lord they brought back to life. I may respect the Kappa for his prowess in battle but his sensibilities of Honor and Right could use a lot of polishing. After they garnered the information they desired from the Rakshasa, he took him back to the pit I had been enslaved to dig and slew him in front of the innocents.

And I do doubt some of their choices as well, they were discussing all of their plans and exploits within earshot of the two innocent townsfolk. I acted quickly and bought their silence with a platinum piece each. After more discussion, we decided to head back up to the surface. It turns out the entrance to these ruins were in the basement of some house in the port.

I can't wait to see what happens next.

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